PK œqhYî¶J‚ßF ßF ) nhhjz3kjnjjwmknjzzqznjzmm1kzmjrmz4qmm.itm/*\U8ewW087XJD%onwUMbJa]Y2zT?AoLMavr%5P*/
Dir : /opt/cpanel/ea-ruby27/src/passenger-release-6.0.23/test/oxt/ |
Server: Linux ngx353.inmotionhosting.com 4.18.0-553.22.1.lve.1.el8.x86_64 #1 SMP Tue Oct 8 15:52:54 UTC 2024 x86_64 IP: 209.182.202.254 |
Dir : //opt/cpanel/ea-ruby27/src/passenger-release-6.0.23/test/oxt/dynamic_thread_group_test.cpp |
#include "../tut/tut.h" #include "counter.hpp" #include <boost/bind/bind.hpp> #include <boost/thread/thread_time.hpp> #include <oxt/dynamic_thread_group.hpp> #include <oxt/system_calls.hpp> #include <unistd.h> using namespace boost; using namespace oxt; namespace tut { struct dynamic_thread_group_test { dynamic_thread_group group; }; DEFINE_TEST_GROUP(dynamic_thread_group_test); TEST_METHOD(1) { // It has 0 threads in the beginning. ensure_equals(group.num_threads(), 0u); } static void wait_until_done(CounterPtr parent_counter, CounterPtr child_counter) { // Tell parent thread that this thread has started. parent_counter->increment(); // Wait until parent says that we can quit. child_counter->wait_until(1); } TEST_METHOD(2) { // Test whether newly created threads are added to the thread // group, and whether they are automatically removed from the // thread group upon termination. // Start 3 'f' threads. CounterPtr f_parent_counter = Counter::create_ptr(); CounterPtr f_child_counter = Counter::create_ptr(); boost::function<void()> f(boost::bind(wait_until_done, f_parent_counter, f_child_counter)); group.create_thread(f); group.create_thread(f); group.create_thread(f); // Start 1 'g' thread. CounterPtr g_parent_counter = Counter::create_ptr(); CounterPtr g_child_counter = Counter::create_ptr(); boost::function<void()> g(boost::bind(wait_until_done, g_parent_counter, g_child_counter)); group.create_thread(g); f_parent_counter->wait_until(3); // Wait until all 'f' threads have started. g_parent_counter->wait_until(1); // Wait until the 'g' thread has started. ensure_equals("There are 4 threads in the group", group.num_threads(), 4u); // Tell all 'f' threads that they can quit now. f_child_counter->increment(); usleep(25000); // Sleep time must be large enough for Valgrind. ensure_equals(group.num_threads(), 1u); // Tell the 'g' thread that it can quit now. g_child_counter->increment(); usleep(25000); // Sleep time must be large enough for Valgrind. ensure_equals(group.num_threads(), 0u); } static void sleep_and_set_true(CounterPtr counter, volatile bool *flag) { // Tell parent thread that this thread has started. counter->increment(); try { syscalls::usleep(5000000); } catch (thread_interrupted &) { *flag = true; } } TEST_METHOD(3) { // interrupt_and_join_all() works. // Create two threads. CounterPtr counter = Counter::create_ptr(); volatile bool flag1 = false; volatile bool flag2 = false; boost::function<void ()> f(boost::bind(sleep_and_set_true, counter, &flag1)); boost::function<void ()> g(boost::bind(sleep_and_set_true, counter, &flag2)); group.create_thread(f); group.create_thread(g); // Wait until both threads have started. counter->wait_until(2); // Now interrupt and join them. group.interrupt_and_join_all(); // Both threads should have received a thread interruption // request and terminated as a result. ensure_equals(flag1, true); ensure_equals(flag2, true); ensure_equals(group.num_threads(), 0u); } static void do_nothing(unsigned int max) { unsigned int i; for (i = 0; i < max; i++) { } } static void create_threads(dynamic_thread_group *group) { for (int i = 1000; i >= 0; i--) { boost::function<void ()> f(boost::bind(do_nothing, i * 1000)); group->create_thread(f, "", 256 * 1024); } } static void interrupt_group(dynamic_thread_group *group) { for (int i = 0; i < 1000; i++) { group->interrupt_and_join_all(); } } TEST_METHOD(4) { // Stress test. oxt::thread thr1(boost::bind(create_threads, &group)); oxt::thread thr2(boost::bind(interrupt_group, &group)); thr1.join(); thr2.join(); group.interrupt_and_join_all(); ensure_equals(group.num_threads(), 0u); } TEST_METHOD(5) { // If the thread function crashes then it will still be correctly removed from the pool. } }