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# Copyright 2015 The Tornado Authors # # Licensed under the Apache License, Version 2.0 (the "License"); you may # not use this file except in compliance with the License. You may obtain # a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, WITHOUT # WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the # License for the specific language governing permissions and limitations # under the License. import collections import datetime import types from tornado import gen, ioloop from tornado.concurrent import Future, future_set_result_unless_cancelled from typing import Union, Optional, Type, Any, Awaitable import typing if typing.TYPE_CHECKING: from typing import Deque, Set # noqa: F401 __all__ = ["Condition", "Event", "Semaphore", "BoundedSemaphore", "Lock"] class _TimeoutGarbageCollector(object): """Base class for objects that periodically clean up timed-out waiters. Avoids memory leak in a common pattern like: while True: yield condition.wait(short_timeout) print('looping....') """ def __init__(self) -> None: self._waiters = collections.deque() # type: Deque[Future] self._timeouts = 0 def _garbage_collect(self) -> None: # Occasionally clear timed-out waiters. self._timeouts += 1 if self._timeouts > 100: self._timeouts = 0 self._waiters = collections.deque(w for w in self._waiters if not w.done()) class Condition(_TimeoutGarbageCollector): """A condition allows one or more coroutines to wait until notified. Like a standard `threading.Condition`, but does not need an underlying lock that is acquired and released. With a `Condition`, coroutines can wait to be notified by other coroutines: .. testcode:: import asyncio from tornado import gen from tornado.locks import Condition condition = Condition() async def waiter(): print("I'll wait right here") await condition.wait() print("I'm done waiting") async def notifier(): print("About to notify") condition.notify() print("Done notifying") async def runner(): # Wait for waiter() and notifier() in parallel await gen.multi([waiter(), notifier()]) asyncio.run(runner()) .. testoutput:: I'll wait right here About to notify Done notifying I'm done waiting `wait` takes an optional ``timeout`` argument, which is either an absolute timestamp:: io_loop = IOLoop.current() # Wait up to 1 second for a notification. await condition.wait(timeout=io_loop.time() + 1) ...or a `datetime.timedelta` for a timeout relative to the current time:: # Wait up to 1 second. await condition.wait(timeout=datetime.timedelta(seconds=1)) The method returns False if there's no notification before the deadline. .. versionchanged:: 5.0 Previously, waiters could be notified synchronously from within `notify`. Now, the notification will always be received on the next iteration of the `.IOLoop`. """ def __repr__(self) -> str: result = "<%s" % (self.__class__.__name__,) if self._waiters: result += " waiters[%s]" % len(self._waiters) return result + ">" def wait( self, timeout: Optional[Union[float, datetime.timedelta]] = None ) -> Awaitable[bool]: """Wait for `.notify`. Returns a `.Future` that resolves ``True`` if the condition is notified, or ``False`` after a timeout. """ waiter = Future() # type: Future[bool] self._waiters.append(waiter) if timeout: def on_timeout() -> None: if not waiter.done(): future_set_result_unless_cancelled(waiter, False) self._garbage_collect() io_loop = ioloop.IOLoop.current() timeout_handle = io_loop.add_timeout(timeout, on_timeout) waiter.add_done_callback(lambda _: io_loop.remove_timeout(timeout_handle)) return waiter def notify(self, n: int = 1) -> None: """Wake ``n`` waiters.""" waiters = [] # Waiters we plan to run right now. while n and self._waiters: waiter = self._waiters.popleft() if not waiter.done(): # Might have timed out. n -= 1 waiters.append(waiter) for waiter in waiters: future_set_result_unless_cancelled(waiter, True) def notify_all(self) -> None: """Wake all waiters.""" self.notify(len(self._waiters)) class Event(object): """An event blocks coroutines until its internal flag is set to True. Similar to `threading.Event`. A coroutine can wait for an event to be set. Once it is set, calls to ``yield event.wait()`` will not block unless the event has been cleared: .. testcode:: import asyncio from tornado import gen from tornado.locks import Event event = Event() async def waiter(): print("Waiting for event") await event.wait() print("Not waiting this time") await event.wait() print("Done") async def setter(): print("About to set the event") event.set() async def runner(): await gen.multi([waiter(), setter()]) asyncio.run(runner()) .. testoutput:: Waiting for event About to set the event Not waiting this time Done """ def __init__(self) -> None: self._value = False self._waiters = set() # type: Set[Future[None]] def __repr__(self) -> str: return "<%s %s>" % ( self.__class__.__name__, "set" if self.is_set() else "clear", ) def is_set(self) -> bool: """Return ``True`` if the internal flag is true.""" return self._value def set(self) -> None: """Set the internal flag to ``True``. All waiters are awakened. Calling `.wait` once the flag is set will not block. """ if not self._value: self._value = True for fut in self._waiters: if not fut.done(): fut.set_result(None) def clear(self) -> None: """Reset the internal flag to ``False``. Calls to `.wait` will block until `.set` is called. """ self._value = False def wait( self, timeout: Optional[Union[float, datetime.timedelta]] = None ) -> Awaitable[None]: """Block until the internal flag is true. Returns an awaitable, which raises `tornado.util.TimeoutError` after a timeout. """ fut = Future() # type: Future[None] if self._value: fut.set_result(None) return fut self._waiters.add(fut) fut.add_done_callback(lambda fut: self._waiters.remove(fut)) if timeout is None: return fut else: timeout_fut = gen.with_timeout(timeout, fut) # This is a slightly clumsy workaround for the fact that # gen.with_timeout doesn't cancel its futures. Cancelling # fut will remove it from the waiters list. timeout_fut.add_done_callback( lambda tf: fut.cancel() if not fut.done() else None ) return timeout_fut class _ReleasingContextManager(object): """Releases a Lock or Semaphore at the end of a "with" statement. with (yield semaphore.acquire()): pass # Now semaphore.release() has been called. """ def __init__(self, obj: Any) -> None: self._obj = obj def __enter__(self) -> None: pass def __exit__( self, exc_type: "Optional[Type[BaseException]]", exc_val: Optional[BaseException], exc_tb: Optional[types.TracebackType], ) -> None: self._obj.release() class Semaphore(_TimeoutGarbageCollector): """A lock that can be acquired a fixed number of times before blocking. A Semaphore manages a counter representing the number of `.release` calls minus the number of `.acquire` calls, plus an initial value. The `.acquire` method blocks if necessary until it can return without making the counter negative. Semaphores limit access to a shared resource. To allow access for two workers at a time: .. testsetup:: semaphore from collections import deque from tornado import gen from tornado.ioloop import IOLoop from tornado.concurrent import Future inited = False async def simulator(futures): for f in futures: # simulate the asynchronous passage of time await gen.sleep(0) await gen.sleep(0) f.set_result(None) def use_some_resource(): global inited global futures_q if not inited: inited = True # Ensure reliable doctest output: resolve Futures one at a time. futures_q = deque([Future() for _ in range(3)]) IOLoop.current().add_callback(simulator, list(futures_q)) return futures_q.popleft() .. testcode:: semaphore import asyncio from tornado import gen from tornado.locks import Semaphore sem = Semaphore(2) async def worker(worker_id): await sem.acquire() try: print("Worker %d is working" % worker_id) await use_some_resource() finally: print("Worker %d is done" % worker_id) sem.release() async def runner(): # Join all workers. await gen.multi([worker(i) for i in range(3)]) asyncio.run(runner()) .. testoutput:: semaphore Worker 0 is working Worker 1 is working Worker 0 is done Worker 2 is working Worker 1 is done Worker 2 is done Workers 0 and 1 are allowed to run concurrently, but worker 2 waits until the semaphore has been released once, by worker 0. The semaphore can be used as an async context manager:: async def worker(worker_id): async with sem: print("Worker %d is working" % worker_id) await use_some_resource() # Now the semaphore has been released. print("Worker %d is done" % worker_id) For compatibility with older versions of Python, `.acquire` is a context manager, so ``worker`` could also be written as:: @gen.coroutine def worker(worker_id): with (yield sem.acquire()): print("Worker %d is working" % worker_id) yield use_some_resource() # Now the semaphore has been released. print("Worker %d is done" % worker_id) .. versionchanged:: 4.3 Added ``async with`` support in Python 3.5. """ def __init__(self, value: int = 1) -> None: super().__init__() if value < 0: raise ValueError("semaphore initial value must be >= 0") self._value = value def __repr__(self) -> str: res = super().__repr__() extra = ( "locked" if self._value == 0 else "unlocked,value:{0}".format(self._value) ) if self._waiters: extra = "{0},waiters:{1}".format(extra, len(self._waiters)) return "<{0} [{1}]>".format(res[1:-1], extra) def release(self) -> None: """Increment the counter and wake one waiter.""" self._value += 1 while self._waiters: waiter = self._waiters.popleft() if not waiter.done(): self._value -= 1 # If the waiter is a coroutine paused at # # with (yield semaphore.acquire()): # # then the context manager's __exit__ calls release() at the end # of the "with" block. waiter.set_result(_ReleasingContextManager(self)) break def acquire( self, timeout: Optional[Union[float, datetime.timedelta]] = None ) -> Awaitable[_ReleasingContextManager]: """Decrement the counter. Returns an awaitable. Block if the counter is zero and wait for a `.release`. The awaitable raises `.TimeoutError` after the deadline. """ waiter = Future() # type: Future[_ReleasingContextManager] if self._value > 0: self._value -= 1 waiter.set_result(_ReleasingContextManager(self)) else: self._waiters.append(waiter) if timeout: def on_timeout() -> None: if not waiter.done(): waiter.set_exception(gen.TimeoutError()) self._garbage_collect() io_loop = ioloop.IOLoop.current() timeout_handle = io_loop.add_timeout(timeout, on_timeout) waiter.add_done_callback( lambda _: io_loop.remove_timeout(timeout_handle) ) return waiter def __enter__(self) -> None: raise RuntimeError("Use 'async with' instead of 'with' for Semaphore") def __exit__( self, typ: "Optional[Type[BaseException]]", value: Optional[BaseException], traceback: Optional[types.TracebackType], ) -> None: self.__enter__() async def __aenter__(self) -> None: await self.acquire() async def __aexit__( self, typ: "Optional[Type[BaseException]]", value: Optional[BaseException], tb: Optional[types.TracebackType], ) -> None: self.release() class BoundedSemaphore(Semaphore): """A semaphore that prevents release() being called too many times. If `.release` would increment the semaphore's value past the initial value, it raises `ValueError`. Semaphores are mostly used to guard resources with limited capacity, so a semaphore released too many times is a sign of a bug. """ def __init__(self, value: int = 1) -> None: super().__init__(value=value) self._initial_value = value def release(self) -> None: """Increment the counter and wake one waiter.""" if self._value >= self._initial_value: raise ValueError("Semaphore released too many times") super().release() class Lock(object): """A lock for coroutines. A Lock begins unlocked, and `acquire` locks it immediately. While it is locked, a coroutine that yields `acquire` waits until another coroutine calls `release`. Releasing an unlocked lock raises `RuntimeError`. A Lock can be used as an async context manager with the ``async with`` statement: >>> from tornado import locks >>> lock = locks.Lock() >>> >>> async def f(): ... async with lock: ... # Do something holding the lock. ... pass ... ... # Now the lock is released. For compatibility with older versions of Python, the `.acquire` method asynchronously returns a regular context manager: >>> async def f2(): ... with (yield lock.acquire()): ... # Do something holding the lock. ... pass ... ... # Now the lock is released. .. versionchanged:: 4.3 Added ``async with`` support in Python 3.5. """ def __init__(self) -> None: self._block = BoundedSemaphore(value=1) def __repr__(self) -> str: return "<%s _block=%s>" % (self.__class__.__name__, self._block) def acquire( self, timeout: Optional[Union[float, datetime.timedelta]] = None ) -> Awaitable[_ReleasingContextManager]: """Attempt to lock. Returns an awaitable. Returns an awaitable, which raises `tornado.util.TimeoutError` after a timeout. """ return self._block.acquire(timeout) def release(self) -> None: """Unlock. The first coroutine in line waiting for `acquire` gets the lock. If not locked, raise a `RuntimeError`. """ try: self._block.release() except ValueError: raise RuntimeError("release unlocked lock") def __enter__(self) -> None: raise RuntimeError("Use `async with` instead of `with` for Lock") def __exit__( self, typ: "Optional[Type[BaseException]]", value: Optional[BaseException], tb: Optional[types.TracebackType], ) -> None: self.__enter__() async def __aenter__(self) -> None: await self.acquire() async def __aexit__( self, typ: "Optional[Type[BaseException]]", value: Optional[BaseException], tb: Optional[types.TracebackType], ) -> None: self.release()