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arguments[0] : {}; var action = arguments.length > 1 ? arguments[1] : undefined; // Retrieve subkey from action. Do not track if undefined; useful for cases // where reducer is scoped by action shape. var key = action[actionProperty]; if (key === undefined) { return state; } // Avoid updating state if unchanged. Note that this also accounts for a // reducer which returns undefined on a key which is not yet tracked. var nextKeyState = reducer(state[key], action); if (nextKeyState === state[key]) { return state; } return Object(objectSpread["a" /* default */])({}, state, Object(defineProperty["a" /* default */])({}, key, nextKeyState)); }; }; }; /* harmony default export */ var on_sub_key = (on_sub_key_onSubKey); // CONCATENATED MODULE: ./node_modules/@wordpress/notices/build-module/store/reducer.js /** * External dependencies */ /** * Internal dependencies */ /** * Reducer returning the next notices state. The notices state is an object * where each key is a context, its value an array of notice objects. * * @param {Object} state Current state. * @param {Object} action Dispatched action. * * @return {Object} Updated state. */ var notices = on_sub_key('context')(function () { var state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; var action = arguments.length > 1 ? arguments[1] : undefined; switch (action.type) { case 'CREATE_NOTICE': // Avoid duplicates on ID. return [].concat(Object(toConsumableArray["a" /* default */])(Object(external_lodash_["reject"])(state, { id: action.notice.id })), [action.notice]); case 'REMOVE_NOTICE': return Object(external_lodash_["reject"])(state, { id: action.id }); } return state; }); /* harmony default export */ var store_reducer = (notices); // EXTERNAL MODULE: ./node_modules/@babel/runtime/regenerator/index.js var regenerator = __webpack_require__("o0o1"); var regenerator_default = /*#__PURE__*/__webpack_require__.n(regenerator); // CONCATENATED MODULE: ./node_modules/@wordpress/notices/build-module/store/constants.js /** * Default context to use for notice grouping when not otherwise specified. Its * specific value doesn't hold much meaning, but it must be reasonably unique * and, more importantly, referenced consistently in the store implementation. * * @type {string} */ var DEFAULT_CONTEXT = 'global'; /** * Default notice status. * * @type {string} */ var DEFAULT_STATUS = 'info'; // CONCATENATED MODULE: ./node_modules/@wordpress/notices/build-module/store/actions.js var _marked = /*#__PURE__*/ regenerator_default.a.mark(createNotice); /** * External dependencies */ /** * Internal dependencies */ /** * Yields action objects used in signalling that a notice is to be created. * * @param {string} [status='info'] Notice status. * @param {string} content Notice message. * @param {Object} [options] Notice options. * @param {string} [options.context='global'] Context under which to * group notice. * @param {string} [options.id] Identifier for notice. * Automatically assigned * if not specified. * @param {boolean} [options.isDismissible=true] Whether the notice can * be dismissed by user. * @param {string} [options.type='default'] Type of notice, one of * `default`, or `snackbar`. * @param {boolean} [options.speak=true] Whether the notice * content should be * announced to screen * readers. * @param {Array<WPNoticeAction>} [options.actions] User actions to be * presented with notice. */ function createNotice() { var status, content, options, _options$speak, speak, _options$isDismissibl, isDismissible, _options$context, context, _options$id, id, _options$actions, actions, _options$type, type, __unstableHTML, _args = arguments; return regenerator_default.a.wrap(function createNotice$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: status = _args.length > 0 && _args[0] !== undefined ? _args[0] : DEFAULT_STATUS; content = _args.length > 1 ? _args[1] : undefined; options = _args.length > 2 && _args[2] !== undefined ? _args[2] : {}; _options$speak = options.speak, speak = _options$speak === void 0 ? true : _options$speak, _options$isDismissibl = options.isDismissible, isDismissible = _options$isDismissibl === void 0 ? true : _options$isDismissibl, _options$context = options.context, context = _options$context === void 0 ? DEFAULT_CONTEXT : _options$context, _options$id = options.id, id = _options$id === void 0 ? Object(external_lodash_["uniqueId"])(context) : _options$id, _options$actions = options.actions, actions = _options$actions === void 0 ? [] : _options$actions, _options$type = options.type, type = _options$type === void 0 ? 'default' : _options$type, __unstableHTML = options.__unstableHTML; // The supported value shape of content is currently limited to plain text // strings. To avoid setting expectation that e.g. a WPElement could be // supported, cast to a string. content = String(content); if (!speak) { _context.next = 8; break; } _context.next = 8; return { type: 'SPEAK', message: content, ariaLive: type === 'snackbar' ? 'polite' : 'assertive' }; case 8: _context.next = 10; return { type: 'CREATE_NOTICE', context: context, notice: { id: id, status: status, content: content, __unstableHTML: __unstableHTML, isDismissible: isDismissible, actions: actions, type: type } }; case 10: case "end": return _context.stop(); } } }, _marked); } /** * Returns an action object used in signalling that a success notice is to be * created. Refer to `createNotice` for options documentation. * * @see createNotice * * @param {string} content Notice message. * @param {Object} [options] Optional notice options. * * @return {Object} Action object. */ function createSuccessNotice(content, options) { return createNotice('success', content, options); } /** * Returns an action object used in signalling that an info notice is to be * created. Refer to `createNotice` for options documentation. * * @see createNotice * * @param {string} content Notice message. * @param {Object} [options] Optional notice options. * * @return {Object} Action object. */ function createInfoNotice(content, options) { return createNotice('info', content, options); } /** * Returns an action object used in signalling that an error notice is to be * created. Refer to `createNotice` for options documentation. * * @see createNotice * * @param {string} content Notice message. * @param {Object} [options] Optional notice options. * * @return {Object} Action object. */ function createErrorNotice(content, options) { return createNotice('error', content, options); } /** * Returns an action object used in signalling that a warning notice is to be * created. Refer to `createNotice` for options documentation. * * @see createNotice * * @param {string} content Notice message. * @param {Object} [options] Optional notice options. * * @return {Object} Action object. */ function createWarningNotice(content, options) { return createNotice('warning', content, options); } /** * Returns an action object used in signalling that a notice is to be removed. * * @param {string} id Notice unique identifier. * @param {string} [context='global'] Optional context (grouping) in which the notice is * intended to appear. Defaults to default context. * * @return {Object} Action object. */ function removeNotice(id) { var context = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_CONTEXT; return { type: 'REMOVE_NOTICE', id: id, context: context }; } // CONCATENATED MODULE: ./node_modules/@wordpress/notices/build-module/store/selectors.js /** * Internal dependencies */ /** * The default empty set of notices to return when there are no notices * assigned for a given notices context. This can occur if the getNotices * selector is called without a notice ever having been created for the * context. A shared value is used to ensure referential equality between * sequential selector calls, since otherwise `[] !== []`. * * @type {Array} */ var DEFAULT_NOTICES = []; /** * @typedef {Object} WPNotice Notice object. * * @property {string} id Unique identifier of notice. * @property {string} status Status of notice, one of `success`, * `info`, `error`, or `warning`. Defaults * to `info`. * @property {string} content Notice message. * @property {string} __unstableHTML Notice message as raw HTML. Intended to * serve primarily for compatibility of * server-rendered notices, and SHOULD NOT * be used for notices. It is subject to * removal without notice. * @property {boolean} isDismissible Whether the notice can be dismissed by * user. Defaults to `true`. * @property {string} type Type of notice, one of `default`, * or `snackbar`. Defaults to `default`. * @property {boolean} speak Whether the notice content should be * announced to screen readers. Defaults to * `true`. * @property {WPNoticeAction[]} actions User actions to present with notice. * */ /** * @typedef {Object} WPNoticeAction Object describing a user action option associated with a notice. * * @property {string} label Message to use as action label. * @property {?string} url Optional URL of resource if action incurs * browser navigation. * @property {?Function} onClick Optional function to invoke when action is * triggered by user. * */ /** * Returns all notices as an array, optionally for a given context. Defaults to * the global context. * * @param {Object} state Notices state. * @param {?string} context Optional grouping context. * * @return {WPNotice[]} Array of notices. */ function getNotices(state) { var context = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_CONTEXT; return state[context] || DEFAULT_NOTICES; } // EXTERNAL MODULE: external {"this":["wp","a11y"]} var external_this_wp_a11y_ = __webpack_require__("gdqT"); // CONCATENATED MODULE: ./node_modules/@wordpress/notices/build-module/store/controls.js /** * WordPress dependencies */ /* harmony default export */ var controls = ({ SPEAK: function SPEAK(action) { Object(external_this_wp_a11y_["speak"])(action.message, action.ariaLive || 'assertive'); } }); // CONCATENATED MODULE: ./node_modules/@wordpress/notices/build-module/store/index.js /** * WordPress dependencies */ /** * Internal dependencies */ /* harmony default export */ var store = (Object(external_this_wp_data_["registerStore"])('core/notices', { reducer: store_reducer, actions: actions_namespaceObject, selectors: selectors_namespaceObject, controls: controls })); // CONCATENATED MODULE: ./node_modules/@wordpress/notices/build-module/index.js /** * Internal dependencies */ /***/ }), /***/ "YLtl": /***/ (function(module, exports) { (function() { module.exports = this["lodash"]; }()); /***/ }), /***/ "gdqT": /***/ (function(module, exports) { (function() { module.exports = this["wp"]["a11y"]; }()); /***/ }), /***/ "ls82": /***/ (function(module, exports, __webpack_require__) { /** * Copyright (c) 2014-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ var runtime = (function (exports) { "use strict"; var Op = Object.prototype; var hasOwn = Op.hasOwnProperty; var undefined; // More compressible than void 0. var $Symbol = typeof Symbol === "function" ? Symbol : {}; var iteratorSymbol = $Symbol.iterator || "@@iterator"; var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function wrap(innerFn, outerFn, self, tryLocsList) { // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; var generator = Object.create(protoGenerator.prototype); var context = new Context(tryLocsList || []); // The ._invoke method unifies the implementations of the .next, // .throw, and .return methods. generator._invoke = makeInvokeMethod(innerFn, self, context); return generator; } exports.wrap = wrap; // Try/catch helper to minimize deoptimizations. Returns a completion // record like context.tryEntries[i].completion. This interface could // have been (and was previously) designed to take a closure to be // invoked without arguments, but in all the cases we care about we // already have an existing method we want to call, so there's no need // to create a new function object. We can even get away with assuming // the method takes exactly one argument, since that happens to be true // in every case, so we don't have to touch the arguments object. The // only additional allocation required is the completion record, which // has a stable shape and so hopefully should be cheap to allocate. function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } var GenStateSuspendedStart = "suspendedStart"; var GenStateSuspendedYield = "suspendedYield"; var GenStateExecuting = "executing"; var GenStateCompleted = "completed"; // Returning this object from the innerFn has the same effect as // breaking out of the dispatch switch statement. var ContinueSentinel = {}; // Dummy constructor functions that we use as the .constructor and // .constructor.prototype properties for functions that return Generator // objects. For full spec compliance, you may wish to configure your // minifier not to mangle the names of these two functions. function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} // This is a polyfill for %IteratorPrototype% for environments that // don't natively support it. var IteratorPrototype = {}; IteratorPrototype[iteratorSymbol] = function () { return this; }; var getProto = Object.getPrototypeOf; var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); if (NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { // This environment has a native %IteratorPrototype%; use it instead // of the polyfill. IteratorPrototype = NativeIteratorPrototype; } var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; GeneratorFunctionPrototype.constructor = GeneratorFunction; GeneratorFunctionPrototype[toStringTagSymbol] = GeneratorFunction.displayName = "GeneratorFunction"; // Helper for defining the .next, .throw, and .return methods of the // Iterator interface in terms of a single ._invoke method. function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function(method) { prototype[method] = function(arg) { return this._invoke(method, arg); }; }); } exports.isGeneratorFunction = function(genFun) { var ctor = typeof genFun === "function" && genFun.constructor; return ctor ? ctor === GeneratorFunction || // For the native GeneratorFunction constructor, the best we can // do is to check its .name property. (ctor.displayName || ctor.name) === "GeneratorFunction" : false; }; exports.mark = function(genFun) { if (Object.setPrototypeOf) { Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); } else { genFun.__proto__ = GeneratorFunctionPrototype; if (!(toStringTagSymbol in genFun)) { genFun[toStringTagSymbol] = "GeneratorFunction"; } } genFun.prototype = Object.create(Gp); return genFun; }; // Within the body of any async function, `await x` is transformed to // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test // `hasOwn.call(value, "__await")` to determine if the yielded value is // meant to be awaited. exports.awrap = function(arg) { return { __await: arg }; }; function AsyncIterator(generator) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if (record.type === "throw") { reject(record.arg); } else { var result = record.arg; var value = result.value; if (value && typeof value === "object" && hasOwn.call(value, "__await")) { return Promise.resolve(value.__await).then(function(value) { invoke("next", value, resolve, reject); }, function(err) { invoke("throw", err, resolve, reject); }); } return Promise.resolve(value).then(function(unwrapped) { // When a yielded Promise is resolved, its final value becomes // the .value of the Promise<{value,done}> result for the // current iteration. result.value = unwrapped; resolve(result); }, function(error) { // If a rejected Promise was yielded, throw the rejection back // into the async generator function so it can be handled there. return invoke("throw", error, resolve, reject); }); } } var previousPromise; function enqueue(method, arg) { function callInvokeWithMethodAndArg() { return new Promise(function(resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = // If enqueue has been called before, then we want to wait until // all previous Promises have been resolved before calling invoke, // so that results are always delivered in the correct order. If // enqueue has not been called before, then it is important to // call invoke immediately, without waiting on a callback to fire, // so that the async generator function has the opportunity to do // any necessary setup in a predictable way. This predictability // is why the Promise constructor synchronously invokes its // executor callback, and why async functions synchronously // execute code before the first await. Since we implement simple // async functions in terms of async generators, it is especially // important to get this right, even though it requires care. previousPromise ? previousPromise.then( callInvokeWithMethodAndArg, // Avoid propagating failures to Promises returned by later // invocations of the iterator. callInvokeWithMethodAndArg ) : callInvokeWithMethodAndArg(); } // Define the unified helper method that is used to implement .next, // .throw, and .return (see defineIteratorMethods). this._invoke = enqueue; } defineIteratorMethods(AsyncIterator.prototype); AsyncIterator.prototype[asyncIteratorSymbol] = function () { return this; }; exports.AsyncIterator = AsyncIterator; // Note that simple async functions are implemented on top of // AsyncIterator objects; they just return a Promise for the value of // the final result produced by the iterator. exports.async = function(innerFn, outerFn, self, tryLocsList) { var iter = new AsyncIterator( wrap(innerFn, outerFn, self, tryLocsList) ); return exports.isGeneratorFunction(outerFn) ? iter // If outerFn is a generator, return the full iterator. : iter.next().then(function(result) { return result.done ? result.value : iter.next(); }); }; function makeInvokeMethod(innerFn, self, context) { var state = GenStateSuspendedStart; return function invoke(method, arg) { if (state === GenStateExecuting) { throw new Error("Generator is already running"); } if (state === GenStateCompleted) { if (method === "throw") { throw arg; } // Be forgiving, per 25.3.3.3.3 of the spec: // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume return doneResult(); } context.method = method; context.arg = arg; while (true) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if (context.method === "next") { // Setting context._sent for legacy support of Babel's // function.sent implementation. context.sent = context._sent = context.arg; } else if (context.method === "throw") { if (state === GenStateSuspendedStart) { state = GenStateCompleted; throw context.arg; } context.dispatchException(context.arg); } else if (context.method === "return") { context.abrupt("return", context.arg); } state = GenStateExecuting; var record = tryCatch(innerFn, self, context); if (record.type === "normal") { // If an exception is thrown from innerFn, we leave state === // GenStateExecuting and loop back for another invocation. state = context.done ? GenStateCompleted : GenStateSuspendedYield; if (record.arg === ContinueSentinel) { continue; } return { value: record.arg, done: context.done }; } else if (record.type === "throw") { state = GenStateCompleted; // Dispatch the exception by looping back around to the // context.dispatchException(context.arg) call above. context.method = "throw"; context.arg = record.arg; } } }; } // Call delegate.iterator[context.method](context.arg) and handle the // result, either by returning a { value, done } result from the // delegate iterator, or by modifying context.method and context.arg, // setting context.delegate to null, and returning the ContinueSentinel. function maybeInvokeDelegate(delegate, context) { var method = delegate.iterator[context.method]; if (method === undefined) { // A .throw or .return when the delegate iterator has no .throw // method always terminates the yield* loop. context.delegate = null; if (context.method === "throw") { // Note: ["return"] must be used for ES3 parsing compatibility. if (delegate.iterator["return"]) { // If the delegate iterator has a return method, give it a // chance to clean up. context.method = "return"; context.arg = undefined; maybeInvokeDelegate(delegate, context); if (context.method === "throw") { // If maybeInvokeDelegate(context) changed context.method from // "return" to "throw", let that override the TypeError below. return ContinueSentinel; } } context.method = "throw"; context.arg = new TypeError( "The iterator does not provide a 'throw' method"); } return ContinueSentinel; } var record = tryCatch(method, delegate.iterator, context.arg); if (record.type === "throw") { context.method = "throw"; context.arg = record.arg; context.delegate = null; return ContinueSentinel; } var info = record.arg; if (! info) { context.method = "throw"; context.arg = new TypeError("iterator result is not an object"); context.delegate = null; return ContinueSentinel; } if (info.done) { // Assign the result of the finished delegate to the temporary // variable specified by delegate.resultName (see delegateYield). context[delegate.resultName] = info.value; // Resume execution at the desired location (see delegateYield). context.next = delegate.nextLoc; // If context.method was "throw" but the delegate handled the // exception, let the outer generator proceed normally. If // context.method was "next", forget context.arg since it has been // "consumed" by the delegate iterator. If context.method was // "return", allow the original .return call to continue in the // outer generator. if (context.method !== "return") { context.method = "next"; context.arg = undefined; } } else { // Re-yield the result returned by the delegate method. return info; } // The delegate iterator is finished, so forget it and continue with // the outer generator. context.delegate = null; return ContinueSentinel; } // Define Generator.prototype.{next,throw,return} in terms of the // unified ._invoke helper method. defineIteratorMethods(Gp); Gp[toStringTagSymbol] = "Generator"; // A Generator should always return itself as the iterator object when the // @@iterator function is called on it. Some browsers' implementations of the // iterator prototype chain incorrectly implement this, causing the Generator // object to not be returned from this call. This ensures that doesn't happen. // See https://github.com/facebook/regenerator/issues/274 for more details. Gp[iteratorSymbol] = function() { return this; }; Gp.toString = function() { return "[object Generator]"; }; function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; if (1 in locs) { entry.catchLoc = locs[1]; } if (2 in locs) { entry.finallyLoc = locs[2]; entry.afterLoc = locs[3]; } this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal"; delete record.arg; entry.completion = record; } function Context(tryLocsList) { // The root entry object (effectively a try statement without a catch // or a finally block) gives us a place to store values thrown from // locations where there is no enclosing try statement. this.tryEntries = [{ tryLoc: "root" }]; tryLocsList.forEach(pushTryEntry, this); this.reset(true); } exports.keys = function(object) { var keys = []; for (var key in object) { keys.push(key); } keys.reverse(); // Rather than returning an object with a next method, we keep // things simple and return the next function itself. return function next() { while (keys.length) { var key = keys.pop(); if (key in object) { next.value = key; next.done = false; return next; } } // To avoid creating an additional object, we just hang the .value // and .done properties off the next function object itself. This // also ensures that the minifier will not anonymize the function. next.done = true; return next; }; }; function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) { return iteratorMethod.call(iterable); } if (typeof iterable.next === "function") { return iterable; } if (!isNaN(iterable.length)) { var i = -1, next = function next() { while (++i < iterable.length) { if (hasOwn.call(iterable, i)) { next.value = iterable[i]; next.done = false; return next; } } next.value = undefined; next.done = true; return next; }; return next.next = next; } } // Return an iterator with no values. return { next: doneResult }; } exports.values = values; function doneResult() { return { value: undefined, done: true }; } Context.prototype = { constructor: Context, reset: function(skipTempReset) { this.prev = 0; this.next = 0; // Resetting context._sent for legacy support of Babel's // function.sent implementation. this.sent = this._sent = undefined; this.done = false; this.delegate = null; this.method = "next"; this.arg = undefined; this.tryEntries.forEach(resetTryEntry); if (!skipTempReset) { for (var name in this) { // Not sure about the optimal order of these conditions: if (name.charAt(0) === "t" && hasOwn.call(this, name) && !isNaN(+name.slice(1))) { this[name] = undefined; } } } }, stop: function() { this.done = true; var rootEntry = this.tryEntries[0]; var rootRecord = rootEntry.completion; if (rootRecord.type === "throw") { throw rootRecord.arg; } return this.rval; }, dispatchException: function(exception) { if (this.done) { throw exception; } var context = this; function handle(loc, caught) { record.type = "throw"; record.arg = exception; context.next = loc; if (caught) { // If the dispatched exception was caught by a catch block, // then let that catch block handle the exception normally. context.method = "next"; context.arg = undefined; } return !! caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; var record = entry.completion; if (entry.tryLoc === "root") { // Exception thrown outside of any try block that could handle // it, so set the completion value of the entire function to // throw the exception. return handle("end"); } if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"); var hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } else if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else if (hasCatch) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } } else if (hasFinally) { if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else { throw new Error("try statement without catch or finally"); } } } }, abrupt: function(type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } if (finallyEntry && (type === "break" || type === "continue") && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc) { // Ignore the finally entry if control is not jumping to a // location outside the try/catch block. finallyEntry = null; } var record = finallyEntry ? finallyEntry.completion : {}; record.type = type; record.arg = arg; if (finallyEntry) { this.method = "next"; this.next = finallyEntry.finallyLoc; return ContinueSentinel; } return this.complete(record); }, complete: function(record, afterLoc) { if (record.type === "throw") { throw record.arg; } if (record.type === "break" || record.type === "continue") { this.next = record.arg; } else if (record.type === "return") { this.rval = this.arg = record.arg; this.method = "return"; this.next = "end"; } else if (record.type === "normal" && afterLoc) { this.next = afterLoc; } return ContinueSentinel; }, finish: function(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) { this.complete(entry.completion, entry.afterLoc); resetTryEntry(entry); return ContinueSentinel; } } }, "catch": function(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if (record.type === "throw") { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } // The context.catch method must only be called with a location // argument that corresponds to a known catch block. throw new Error("illegal catch attempt"); }, delegateYield: function(iterable, resultName, nextLoc) { this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }; if (this.method === "next") { // Deliberately forget the last sent value so that we don't // accidentally pass it on to the delegate. this.arg = undefined; } return ContinueSentinel; } }; // Regardless of whether this script is executing as a CommonJS module // or not, return the runtime object so that we can declare the variable // regeneratorRuntime in the outer scope, which allows this module to be // injected easily by `bin/regenerator --include-runtime script.js`. return exports; }( // If this script is executing as a CommonJS module, use module.exports // as the regeneratorRuntime namespace. Otherwise create a new empty // object. Either way, the resulting object will be used to initialize // the regeneratorRuntime variable at the top of this file. true ? module.exports : undefined )); try { regeneratorRuntime = runtime; } catch (accidentalStrictMode) { // This module should not be running in strict mode, so the above // assignment should always work unless something is misconfigured. Just // in case runtime.js accidentally runs in strict mode, we can escape // strict mode using a global Function call. This could conceivably fail // if a Content Security Policy forbids using Function, but in that case // the proper solution is to fix the accidental strict mode problem. If // you've misconfigured your bundler to force strict mode and applied a // CSP to forbid Function, and you're not willing to fix either of those // problems, please detail your unique predicament in a GitHub issue. Function("r", "regeneratorRuntime = r")(runtime); } /***/ }), /***/ "o0o1": /***/ (function(module, exports, __webpack_require__) { module.exports = __webpack_require__("ls82"); /***/ }), /***/ "rePB": /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return _defineProperty; }); function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } /***/ }), /***/ "vpQ4": /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return _objectSpread; }); /* harmony import */ var _defineProperty__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__("rePB"); function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; var ownKeys = Object.keys(source); if (typeof Object.getOwnPropertySymbols === 'function') { ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { return Object.getOwnPropertyDescriptor(source, sym).enumerable; })); } ownKeys.forEach(function (key) { Object(_defineProperty__WEBPACK_IMPORTED_MODULE_0__[/* default */ "a"])(target, key, source[key]); }); } return target; } /***/ }) /******/ });